Technologies de l'information — Représentation codée de média immersifs — Partie 27: Médias et architectures pour les systèmes et applications basés sur le rendu graphique
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This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.
This document:
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describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;
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differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;
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provides an overview of a media workflow from content production to content distribution;
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provides general information on relevant components of render-based systems including game engines and renderers
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identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;
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and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.